![]() Update Strings: This will shorten several strings in worldmap and record screens. Transparent Tooltip Background: This will make the tooltip (when pressed TAB) background transparent instead of dark. Core Component: This will install the mod The backed-up file is in „sod_gui_overhaul\backup-M_BG“ folder. Backup M_BG.lua file: If you have this file manually edited (see Portrait Picker bellow), you want to backup this file before reinstalling the core component, which will erase everything. The new texts contain names of new labels, autoroller, portrait picker, UI setting option screen and Proficiencies/Skills tab in the record screen. WeiDU installer and "Update Strings" component have the text stored in a standard "a" file as it updates dialog.tlk, so for complete tranlation you need to translate your language's "L_xx_XX.LUA" file in mod's "language" subfolder and the "a" file in the "tra" subfolder. The new text will stay in english until translated of course. As of version 2.03, each language has a modified version of its "L_xx_XX.LUA" copied to the override during the installation, with all the GUI texts there. You can use F11 without a problem.Ībout languages: Newly introduced GUI text is stored in lua files instead of dialog.tlk. One big warning: DO NOT PRESS F5! It messes with elements that are positioned based on screen resolution (or simply use Infinity_SetArea), it caused major problems for me. Special thanks goes to Mr2150 for ideas, sharing code and general testing. It is designed with unscaled interface full HD resolution in mind, so it might lack some intuitive funcionalities when played on scaled/low resolution.īeside from general change of GUI screens, I have added numerous tweaks made by myself and other people on this forum. Most notably, majority of GUI screens now have size of 1365x756 pixels (main menu screens have size 1444x818 with size of the main body window without edge graphics 1365x756 pixels). This mod (previously named SoD GUI Overhaul) makes many changes to the user interface, while keeping the dragon-ish graphics to it. We like challenging combat and I've played with mods like SCS in the past, but I have no idea what's the best and most-modern mods and/or iterations of mods that one should use these days.Dragonspear UI Download the latest release with fixes for 2.6 version (by meowdog) ![]() Here's my question: I'm a modding fanatic, and I'm wondering if there are any mods for both SoD and BG2EE that you would highly recommend for our campaigns. having a baby in Oct!) have prevented us from starting up again until now. Although SoD has been out for a while now, other time commitments (i.e. ![]() starting BG2EE) until SoD came out so that we could continue from there. Back when BGEE came out a buddy of mine and I played through it from start to finish, but decided to hold off on going any further (i.e. Hi Lilura! Just wanted to congratulate you on your epic work and efforts on behalf of the "old-school CRPG" community at large. Part XVI: Baldur's Gate Chapter 13, FINALE, The Trial, The Escape
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